Mykhailo Bykhovtsev is a Software Engineer II with nine years of experience building reliable infrastructure and automation at scale, currently contributing to Azure Linux (CBL‑Mariner) and release tooling at Microsoft. He has a track record of automating complex publishing pipelines (RPMs, SRPMs, VHD(X), aarch64 ISOs) and improving build and release velocity while hardening supply-chain processes against zero‑day risks. Previously at Schweitzer Engineering Laboratories he delivered dramatic performance and reliability gains—reducing image processing memory by 99% and speeding documentation review workflows by 90%—and has hands‑on experience across backend services, telemetry, and developer tooling. An active contributor to open-source game code (Aurorastation/Aurora.3), he focuses on systems-level bug fixes that improve stability and player interactions, demonstrating a pragmatic, full‑stack approach to problem solving. Based in Kenmore, Washington, he combines strong automation instincts with a keen interest in learning new technologies and operationalizing them for measurable impact.
9 years of coding experience
4 years of employment as a software developer
Associate's degree, Computer Science, Associate's degree, Computer Science at Bellevue College
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Washington State University
The code for Aurorastation's new base, forked from Baystation12.
Role in this project:
Back-end Developer
Contributions:49 reviews, 199 commits, 245 PRs in 5 years 1 month
Contributions summary:Mykhailo primarily focused on bug fixes and improvements related to in-game machinery and systems, especially those related to doors, electricity, and game mechanics in the "aurora.3" codebase. They implemented changes to game elements related to player interactions, such as welding, and made significant adjustments to the game's code to improve the reliability and performance of various systems. These contributions spanned multiple areas of the codebase and were critical to enhancing the stability and functionality of the game.
Playground for messing around with vision processing. Stable code should make its way into the main robosub repo.
Contributions:15 PRs, 33 pushes, 28 branches in 3 years
pytorchvisioncomputer-visionrobosubplayground
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Mykhailo Bykhovtsev - Software Engineer II at Microsoft