Mykola Naichuk is a 3D programmer with over a decade of experience building rendering systems and engine features for AAA and mobile games across Windows, MacOS, iOS, Stadia, Xbox and PlayStation. He has shipped work on high-profile titles including multiple Assassin鈥檚 Creed games, Immortals Fenyx Rising and several Candy Crush franchises, and has hands-on experience optimizing platform-specific rendering and memory/synchronization issues. At Ubisoft he drove Stadia-specific rendering improvements and collaborated directly with Google, and at King he designed core SDK services such as gifting and store APIs used company-wide. Comfortable both leading small teams and working closely with artists and external partners, he blends low-level graphics engineering with practical cross-team product delivery.
10 years of coding experience
11 years of employment as a software developer
Master's degree Intellectual Systems of Decision Making, Master's degree Intellectual Systems of Decision Making at National University of Kyiv-Mohyla Academy
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Contributions:7 comments, 1 issue in 7 months
windowsdirectx-11directx12directxintensive
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Mykola Naichuk - 3D Programmer at Ubisoft Quebec City