Summary
Nader Youssef is a game designer and narrative designer with 8 years of hands-on experience blending design, programming (Unity C#, Lua), and motion graphics to ship both digital and physical games. He has led multidisciplinary teams and launched serious board games used by 4,000+ factory workers, while also iterating live mobile multiplayer titles and solo passion projects. Comfortable moving between prototyping, UI/UX wireframes, AI behavior design and mobile optimization, he bridges communication gaps between design, art, and engineering to keep projects focused and practical. His background teaching game development and organizing jams informs a collaborative, mentorship-minded approach to shipping products. Rare among designers, he pairs narrative craft with low-level technical problem solving—debugging Android builds, scripting server-side match logic, and architecting gameplay systems with ScriptableObjects. Based in San Francisco, he thrives on rapid iteration and cross-discipline collaboration to turn complex ideas into playable experiences.
8 years of coding experience
1 year of employment as a software developer
Game Development - Game Programming Track, Game Development - Game Programming Track at Information Technology Institute (ITI)
Bachelor's degree Computer Science, Bachelor's degree Computer Science at El Shorouk Academy
English, Arabic, French