Summary
Nahuel Tennerini is a game systems programmer with nine years of experience building multiplayer game mechanics and performance-focused systems, currently working at Epic Games after a senior engineering role at Sunspear Games. He spans the full game stack—from UI and abilities to core gameplay systems like Fog of War, movement, and target finding—favours maintainable, scalable solutions, and enjoys deep debugging and optimization. An advocate of the observer pattern, he blends systems thinking from an Industrial Engineering background with practical game-development craftsmanship. Active in open source with a public GitHub presence, he continuously expands his tooling and architectures while balancing work with playing RPGs/MOBAs, making music, and soccer.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Ingeniería industrial, Bachelor of Science - BS Ingeniería industrial at Universidad de Mendoza
Spanish, English