Summary
Nan Lee is a Senior Graphics Engineer with 8 years of professional experience specializing in real-time rendering, engine development, and performance optimization across PC, mobile, and console platforms. Currently at Unity, he leads projects delivering large open-world mobile experiences with GPU-driven rendering, SDF-based real-time global illumination, DOTS, and Vulkan optimizations in collaboration with Google. His background includes senior graphics and engine roles at companies such as NCSoft, Smilegate, and Wiple Games, where he built in-house engines, PBR pipelines, and VR/console adaptations. He has also led technical teams and product strategy as a CTO building game server SaaS and realtime C++ systems. Known for a lifelong passion for engine work, he combines low-level rendering expertise with practical leadership and a developer-first drive to ship performant, large-scale interactive worlds.
8 years of coding experience
13 years of employment as a software developer