Summary
Naoji Taniguchi is a multidisciplinary technologist and educator with 12 years of hands-on experience building games, 3D graphics, XR/VR experiences, and interactive art installations. Currently a specially appointed professor at Kyoto Seika University and a frequent lecturer across Japanese universities, he blends deep systems and graphics engineering (C/C++, DirectX/HLSL, OpenGL, shader work) with product-minded roles in game design, gamification, and experiential UX. He has co-founded and led XR and medical-visualization ventures, advised AR/VR innovators, and shipped production demos from robot-assisted stop-motion to large-scale virtual events. Known for bridging art and engineering, he often prototypes novel interactions—e.g., Maya-to-robot plugins and mixed-robotic exhibits—bringing physical and digital worlds together.
12 years of coding experience
20 years of employment as a software developer
1992, naval architecture, aeronautic engineering, 1992, naval architecture, aeronautic engineering at Yokohama National University