Summary
Naoya Iwamoto is a Senior Engineer based in Chiyoda, Japan, with 11 years of experience at the intersection of computer graphics, character animation, and human–computer interaction. He holds a PhD in Computer Graphics from Waseda University and has blended academic research—such as a stint at Northumbria University working on physically-based character animation and flesh jiggling—with industry engineering roles at Huawei. Naoya’s strengths lie in human motion synthesis and character technical direction, translating physics-driven research into production-ready animation systems. He has progressed from engineer to senior engineer at a leading global tech firm, demonstrating sustained impact on large-scale projects. Colleagues would describe him as a research-minded practitioner who bridges theoretical models and practical implementations for believable character motion. He often brings unexpected depth from his academic background to solve applied problems in animation pipelines and interaction design.
12 years of coding experience
2 years of employment as a software developer
Doctor of Philosophy (PhD), Computer Graphics, Doctor of Philosophy (PhD), Computer Graphics at Waseda University
English, Japanese