Summary
Natalie Howes is a developer in San Francisco with a decade of technical experience focused on building tools for video game modding, notably supporting Mass Effect modders through an open-source project, LegendaryExplorer. She combines hands-on UI design and community-driven feature development with a background in computer science and teaching, having served as a CS TA for architecture, assembly, and data structures. Natalie is passionate about turning user feedback into practical tooling, enjoys learning new languages and applications, and has practical IT and documentation experience from prior consulting and administrative roles. Her work reflects a rare mix of hobbyist-driven creativity and formal computer engineering training, positioning her as a dedicated tools programmer who thrives on enabling others to create.
10 years of coding experience
2 years of employment as a software developer
Computer Engineering, Computer Engineering at University of the Pacific
Computer Science, Computer Science at City College of San Francisco