Summary
Nataliya Kozulina is a Unity3D Junior game developer based in Almaty, Kazakhstan, with a broader nine-year technical background that spans power engineering, data analytics, and product-focused roles. Since early 2023 she completed C# and Unity coursework and shipped eight educational 2D and 3D game projects, applying solid software fundamentals like inheritance, polymorphism, delegates, and events. Her prior roles in data analytics and engineering give her an analytical edge—experience with Python, R, SQL, Power BI and causal analysis informs how she prototypes systems and measures player interactions. At Astana Games she is building on hands-on Unity experience while combining self-directed learning from Coursera and documentation deep-dives. Pragmatic and curious, she blends engineering rigor from a BE in power engineering with creative game development, making her well-suited for teams that value cross-disciplinary problem solving. Open to opportunities to contribute to educational and interactive games where analytics-driven design improves learning outcomes.
9 years of coding experience
10 years of employment as a software developer
Bachelor of Engineering - BE, Bachelor of Engineering - BE at Almaty University of Power Engineering and Telecommunications