Natan Vidra

Machine Learning Engineer at JPMorganChase

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Natan Vidra is the Founder and CEO of Anote, an applied AI research company in New York focused on building human-centered systems that prioritize evaluation, workflows, and keeping humans in the loop. With 11 years of engineering experience and advanced training from Cornell Tech and Cornell University, he has led Generative AI adoption and evaluation at enterprise scale—including roles at Deloitte and Fitch Group—bridging research-grade models to real-world operations. He’s a hands-on builder comfortable across ML, software engineering, and robotics, having implemented deep RL for autonomous robots and contributed stability fixes to the widely used libGDX game framework. Natan combines product-minded leadership with pragmatic engineering, aiming to expose what breaks when AI meets messy human workflows and to design datasets and evaluations that close that gap.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Electrical and Computer Engineering, Bachelor of Science - BS, Electrical and Computer Engineering at Cornell University
bookMaster of Engineering - MEng, Computer Science, Master of Engineering - MEng, Computer Science at Cornell Tech
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Github Skills (16)

application-framework10
javas10
app-framework10
web-framework10
gwt10
game-development10
java10
android9
ios8
3d8
bullet-physics8
html8
opengl8
2d8
game-engine7

Programming languages (4)

JavaC++HTMLKotlin

Github contributions (5)

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libgdx/libgdx

Dec 2015 - Mar 2022

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userFull-stack Developer
Contributions:1 review, 8 commits, 14 PRs in 6 years 4 months
Contributions summary:Natan primarily focused on fixing bugs and improving the stability of the libGDX framework, specifically targeting the GWT backend. The contributions included addressing issues related to null pixel handling, button press detection, and window resizing within the Scene2D UI system. Additionally, the user modified the jnigen parsing process with a custom ignore tag and fixed a GWT gl20 issue and a bullet physics shape handling issue.
androidiosjava-gamelibgdxjava
xpenatan/gdx-gltf

Nov 2022 - May 2026

GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Contributions:34 pushes, 6 branches in 3 years 6 months
pbrcolladaopenglfbxpbr-shader
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