Nathalia Borin is a Senior Pipeline Engineer with nine years of experience building tools and infrastructure that streamline 3D/CGI production workflows. A Computer Science graduate from the University of São Paulo, she progressed from web and AR development to specialize in artist-facing pipeline systems at Wildlife Studios, where she supports publishing, review, and DCC troubleshooting. Her background includes shipping WebXR and Three.js features for customizable 3D models and automating rendering/format conversion pipelines on AWS and GCP. She also has applied computer vision in a campus-scale LPR project, improving plate detection accuracy by 26%. Comfortable bridging web, cloud, and content-creation tools, Nathalia combines hands-on engineering with practical empathy for artists’ day-to-day needs.
8 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Instituto de Matemática e Estatística - Universidade de São Paulo (IME-USP)
Projeto feito como parte das atividades da USPGameDev no segundo semestre de 2018, para a matéria MAC0214 - Atividade Curricular em Cultura e Extensão, sendo ministrada no IME-USP.
Contributions:2 releases, 84 PRs, 192 pushes in 7 months
A turn base RPG with a combat system that resembles a MMO
Contributions:317 commits, 97 PRs, 242 pushes in 2 years 7 months
combatgamegamedevrpgmud
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Nathalia Borin - Senior Pipeline Engineer at Wildlife Studios