Nathan Aschenbach

Sr. Staff Prototyper, Wearables Input at Meta

Seattle, Washington, United States
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Summary

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Senior
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Top School
Nathan Aschenbach is a senior prototyping leader with 11 years of experience designing interaction models for AR, wearables, and immersive platforms, currently leading prototyping for Wearables Input at Meta. He blends engineering, design, and technical art—shipping Unity and Unreal prototypes, editor tools, and DOTS-based systems that turn speculative hardware like AR glasses and neural wristbands into predictable, testable interactions. Nathan has a strong track record of hands-on evangelism and education, from hosting large live Unity workshops to co-founding a K–12 coding school and running patient-focused AR/VR programs in hospitals. His work spans product, research, and community impact—integrating live streaming, Twitch integrations, and cross-platform spatial experiences to reach diverse audiences. Colleagues describe him as a T-shaped maker who thrives in multidisciplinary teams and prioritizes kindness alongside craft. An uncommon thread through his career is applying game-development rigor to real-world therapeutic and accessibility problems, not just entertainment.
code11 years of coding experience
job17 years of employment as a software developer
bookBachelor of Science Degree in Art Digital Art & Animation Computer Science Japanese Life Drawing, Bachelor of Science Degree in Art Digital Art & Animation Computer Science Japanese Life Drawing at University of Wisconsin-Madison
languagesEnglish, Japanese
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Github Skills (7)

skeleton2
brunch2
csharp1
sdk1
phaser1
microsoft1
playfab1

Programming languages (1)

JavaScript

Github contributions (5)

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gamestartdev/healthdesign

Mar 2015 - Oct 2016

Contributions:30 commits, 26 pushes, 1 branch in 1 year 7 months
inventonater/android-ble-hid

Apr 2025 - May 2025

Contributions:147 pushes, 2 branches, 1 tag in 1 month
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