Summary
Nathan Aschenbach is a senior prototyping leader with 11 years of experience designing interaction models for AR, wearables, and immersive platforms, currently leading prototyping for Wearables Input at Meta. He blends engineering, design, and technical art—shipping Unity and Unreal prototypes, editor tools, and DOTS-based systems that turn speculative hardware like AR glasses and neural wristbands into predictable, testable interactions. Nathan has a strong track record of hands-on evangelism and education, from hosting large live Unity workshops to co-founding a K–12 coding school and running patient-focused AR/VR programs in hospitals. His work spans product, research, and community impact—integrating live streaming, Twitch integrations, and cross-platform spatial experiences to reach diverse audiences. Colleagues describe him as a T-shaped maker who thrives in multidisciplinary teams and prioritizes kindness alongside craft. An uncommon thread through his career is applying game-development rigor to real-world therapeutic and accessibility problems, not just entertainment.
11 years of coding experience
17 years of employment as a software developer
Bachelor of Science Degree in Art Digital Art & Animation Computer Science Japanese Life Drawing, Bachelor of Science Degree in Art Digital Art & Animation Computer Science Japanese Life Drawing at University of Wisconsin-Madison
English, Japanese