Nathan聽Beasley

Staff Software Engineer at Lockheed Martin

Littleton, Colorado, United States
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Summary

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Nathan Beasley is a Staff Software Engineer with 11 years in embedded systems and a decade building avionics software for satellites at Lockheed Martin. He combines deep hardware expertise and board-level bring-up experience with leadership of small Agile teams to deliver BSPs, drivers, hypervisor integrations, and cross-architecture support (ARM, ARM64, PPC, x86) from concept to flight-qualified systems. Known for exceptional debugging of multi-layer failures, he pairs practical electrical design and test-rack development with software craftsmanship in C and LabVIEW. His academic background in electrical engineering and a recent self-driving car nanodegree reflect a continual investment in control, sensing, and autonomy techniques. Based in Littleton, Colorado, he brings a systems-level view that bridges high-reliability aerospace requirements and hands-on implementation details.
code11 years of coding experience
job12 years of employment as a software developer
bookM.S; 路 Master of Science, Electrical Engineering, M.S; 路 Master of Science, Electrical Engineering at Colorado School of Mines
bookNano Degree, Self Driving Car, Pass, Nano Degree, Self Driving Car, Pass at Udacity
book路 Sensing Communication & Control
bookMetallurgy and Materials Engineering, Metallurgy and Materials Engineering at 路 Area of Special
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Stackoverflow

Stats
31reputation
2kreached
1answer
0questions
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Github Skills (9)

robot7
directx6
python5
robotics5
machine-learning4
computer-vision4
deep-learning3
acceleration2
worksheet1

Programming languages (1)

Python

Github contributions (5)

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Raptacon/Robot-2018

Jan 2018 - Mar 2018

Contributions:28 commits, 16 pushes in 1 month
tuffinmuffin/UnrealCppStuff

Dec 2018 - Jan 2020

Contributions:4 pushes, 1 branch in 1 year
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Nathan Beasley - Staff Software Engineer at Lockheed Martin