Nathan Collman

Director Of Engineering at Slack

Old Toronto, Ontario, Canada
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Summary

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Senior
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Nathan Collman is a Director of Engineering with 13 years of experience building high-performance, testable front-end systems and leading teams through growth at Slack and earlier at Thriver and Uken Games. He combines hands-on expertise in TypeScript, Angular/React, CSS/Sass, and performance optimization with a manager’s focus on architecture, code review, and developer engagement. Nathan’s work spans production web apps and game front-ends, informed by a research background where he built a DSL and compiled games from Haskell to JavaScript during his M.A.Sc. He’s known for shipping on time with care, mentoring engineers, and insisting on pragmatic “right” solutions that balance speed and maintainability. Based in Toronto, he brings a gregarious leadership style and a habit of learning while shipping.
code13 years of coding experience
job12 years of employment as a software developer
bookMaster of Applied Sciences (M.A.Sc), Software Engineering, Master of Applied Sciences (M.A.Sc), Software Engineering at McMaster University
bookBachelor of Science (BSc), Computer Science, First Class Honours, Bachelor of Science (BSc), Computer Science, First Class Honours at University of the West Indies, Mona Campus
languagesEnglish, Japanese
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Stackoverflow

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0questions
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Github Skills (40)

preload10
beacon10
chatwoot10
rendering10
glsl10
facebook10
performance-optimization10
renderer10
messenger9
scene-graph9
javascript9
canvas2d9
webgl9
threejs9
lighthouse9

Programming languages (5)

TypeScriptC#JavaScriptObjective-CRuby

Github contributions (5)

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elmoeleven/config_files

Apr 2015 - Apr 2020

Contributions:55 pushes, 4 branches, 3 comments in 5 years
vimconfigdotfilesconfig-fileszsh
uken/pixi.js

Feb 2015 - Sep 2015

Contributions:5 PRs, 46 pushes, 21 branches in 7 months
super-fastrendering-enginewebglcanvasjavascript
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