Nathan Curtis

Lead Product Engineer at World Resources Institute

Fairfax, California, United States
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Summary

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Senior
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Nathan Curtis is a Lead Product Engineer with 14 years of experience building user-focused applications and performant back-end integrations across the game and mental health industries. Currently leading product engineering for TerraMatch at the World Resources Institute, he combines hands-on development with product-minded architecture to deliver scalable, collaborative systems. Previously a Principal Engineer and tech lead at AbleTo and a long-tenured engineer in games, he brings a cross-domain perspective that emphasizes both delighting end users and operational reliability. Nathan is motivated by mission-driven work and is pivoting his career toward tackling climate change, applying his experience to high-impact environmental challenges. He is comfortable leading teams, shipping well-designed systems, and translating complex requirements into practical, maintainable solutions. An early founder and diverse-industry engineer, he pairs entrepreneurial grit with a steady track record of delivery.
code15 years of coding experience
job20 years of employment as a software developer
bookComputer Engineering Technology, Computer Engineering and Science, Computer Engineering Technology, Computer Engineering and Science at Rochester Institute of Technology
languagesSpanish
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Github Skills (57)

apache9
jvm9
ssl9
gpu9
openssl9
php9
android9
java-game9
html9
ios8
testing8
react-native7
javascript7
webpack7
gulp7

Programming languages (6)

TypeScriptJavaCJavaScriptPHPActionScript

Github contributions (5)

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wri/terramatch-microservices

Aug 2024 - Jul 2026

Repository for the Microservices API backend of the TerraMatch service
Contributions:26 releases, 339 reviews, 326 PRs in 1 year 10 months
backendmicroservices
roguenet/heap

Oct 2018 - Jul 2023

Contributions:45 pushes, 6 branches in 4 years 10 months
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