Nathan De Stafeno is a Senior Rendering QA Engineer with eight years of hands-on experience in real-time rendering, virtual reality, and photogrammetry, currently contributing to Unreal Engine development at Epic Games. He has built and optimized UE5-based synthetic image generation pipelines for aerospace simulation at Acubed, producing labeled datasets and scalable render-farm integrations for training vision-based autonomy. Nathan’s background blends academic research in ray tracing and VR with practical systems work— from weather and geospatial tool integration to automated annotation workflows—demonstrating an ability to move prototypes into production. Based in Cary, NC, he pairs a strong MS in Computer Science with leadership in student- and project-based teams, and a knack for squeezing performance from complex rendering stacks to accelerate ML and simulation workflows.
8 years of coding experience
5 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Oregon State University
Associate of Applied Science Mechatronics Robotics and Automation Engineering, Associate of Applied Science Mechatronics Robotics and Automation Engineering at Linn-Benton Community College
Contributions:1 PR, 15 pushes, 3 branches in 7 months
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Nathan De Stafeno - Senior Rendering QA Engineer at Epic Games