Nathan De Stafeno

Senior Rendering QA Engineer at Epic Games

Cary, North Carolina, United States
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Summary

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Senior
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Top School
Nathan De Stafeno is a Senior Rendering QA Engineer with eight years of hands-on experience in real-time rendering, virtual reality, and photogrammetry, currently contributing to Unreal Engine development at Epic Games. He has built and optimized UE5-based synthetic image generation pipelines for aerospace simulation at Acubed, producing labeled datasets and scalable render-farm integrations for training vision-based autonomy. Nathan’s background blends academic research in ray tracing and VR with practical systems work— from weather and geospatial tool integration to automated annotation workflows—demonstrating an ability to move prototypes into production. Based in Cary, NC, he pairs a strong MS in Computer Science with leadership in student- and project-based teams, and a knack for squeezing performance from complex rendering stacks to accelerate ML and simulation workflows.
code9 years of coding experience
job5 years of employment as a software developer
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at Oregon State University
bookAssociate of Applied Science Mechatronics Robotics and Automation Engineering, Associate of Applied Science Mechatronics Robotics and Automation Engineering at Linn-Benton Community College
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Github Skills (29)

xaml10
uwp10
windows10
cpp10
csharp10
unreal8
geospatial8
game-dev7
flight-simulation7
matlab7
aircraft6
3d6
capstone6
simulation6
unit-test5

Programming languages (5)

C#JavaC++JavaScriptSwift

Github contributions (5)

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OSUGameDev/GroupGame

Apr 2019 - May 2019

OSU Game Dev Club
Contributions:9 commits, 3 PRs, 7 pushes in 28 days
game-dev
CS Capstone 2019-2020
Contributions:1 PR, 15 pushes, 3 branches in 7 months
cssjavascriptcapstone
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