Nathan George

Robotics Research Software Engineer at Louisville Automation & Robotics Research Institute

La Grange, Kentucky, United States
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Summary

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Nathan George is a Robotics Research Software Engineer with five years of hands-on experience building simulation software, low-level robot control, embedded systems, and vision algorithms for pick-and-place tasks. He combines GPU and CPU-level programming with frontend UI design to deliver intuitive control interfaces and full-stack tooling for robotic systems. A recent computer science graduate, he has practical experience creating auto-graders in C and shipping an Obsidian export plugin that emphasizes flexibility and style parity, showing an eye for developer workflows and polished output. Known for pattern-driven problem solving and clear communication, he pursues creative side projects—engine building, piano, and drawing—that inform a pragmatic, design-conscious engineering approach.
code5 years of coding experience
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Louisville
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Stackoverflow

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Github Skills (5)

html10
css10
javascript10
obsidian10
plugin10

Programming languages (8)

TypeScriptC#C++CSSVueShaderLabHTMLPython

Github contributions (5)

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Export html from single files, canvas pages, or whole vaults. Direct access to the exported HTML files allows you to publish your digital garden anywhere. Focuses on flexibility, features, and style parity.
Role in this project:
userFull-stack Developer
Contributions:7 releases, 197 commits, 96 PRs in 4 months
Contributions summary:Nathan implemented the core features of an Obsidian plugin for exporting web pages, including initial setup and key features. They added styling using CSS and corrected internal link functionality. The user further developed the plugin by inlining images and adding features to allow the inclusion of the document outline in the exported HTML.
obsidianobsidian-pluginpublish
KosmosisDire/VoxyEnginePlus

Jan 2025 - Jun 2026

A voxel game engine aimed at making efficient and beautiful path traced micro-voxels a reality
Contributions:2 PRs, 104 pushes, 3 branches in 1 year 5 months
game-enginevoxeldaxagraphicsgraphics-programming
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