Nathan Gitter is a Human Interface Designer with 11 years of experience blending design and engineering to craft intuitive iOS and AR experiences from concept to prototype. Currently at Apple, he evolved from AR UX Prototyper to Human Interface Designer, bringing hands-on prototyping skills and a deep understanding of platform interaction patterns. His background includes iOS design technologist roles and internships at Microsoft and startups, plus teaching mobile app development at Washington University where he helped build curriculum and managed a large TA team. Comfortable shipping production code and polished interfaces, he describes himself simply as "designer + engineer" and maintains a public presence through his website, GitHub, and writing. Based in the San Francisco Bay Area, Nathan pairs product-focused craftsmanship with a curiosity for emerging interaction mediums, particularly AR. Notably, he combines academic teaching experience with industry-grade prototyping, bridging learning and applied design.
11 years of coding experience
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at Washington University in St. Louis
Contributions:1 release, 7 commits, 1 PR in 16 days
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