Nathan Glick is a gameplay engineer with nine years of software development experience focused on building engaging game systems and mechanics. He spent nearly four years on the Smite team at Hi-Rez, progressing from intern to gameplay programmer, and now contributes to Mars Games, bringing practical production experience from AAA live-service development. Nathan holds both a bachelor’s and master’s in Game Design & Development from RIT and has supported education as a teaching assistant, reflecting a strong foundation in both theory and mentorship. He blends hands-on C++/gameplay coding with an eye for polish and player-facing systems, and is open to opportunities inside or outside the games industry.
9 years of coding experience
4 years of employment as a software developer
Master's degree Game Design & Development, Master's degree Game Design & Development at Rochester Institute of Technology
Discord bot that reminds users when an idea may be out of scope for a project
Contributions:31 commits, 7 PRs, 27 pushes in 8 months
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