Nathan Hoad is a Director of Story Engineering with 16 years of experience crafting narrative-driven digital experiences and leading engineering teams at Shorthand. He blends interaction design and multimedia programming skills from a B.IT at The University of Queensland with hands-on game development, building tools that help creators tell richer stories. At Shorthand he progressed from Senior Storytelling Engineer to director, bridging product, design and engineering to ship intuitive storytelling systems. An active open-source contributor, he maintains practical game-focused tooling like the Godot Dialogue Manager—adding features such as expression parsing, line wrapping and text search to support nonlinear dialogue. Based in Queensland, Australia, he pairs a maker’s curiosity (he’s co-creating the indie game Bravest Coconut about his cat Coco) with a pragmatic leadership style that favors developer ergonomics and creative enablement.
17 years of coding experience
B. IT (Interaction Design) / B. Multimedia Design, Interaction Design, Programming, Multimedia Design, B. IT (Interaction Design) / B. Multimedia Design, Interaction Design, Programming, Multimedia Design at The University of Queensland
Contributions:193 releases, 7 reviews, 289 commits in 1 year
Contributions summary:Nathan has made multiple contributions to the Godot Dialogue Manager, mainly focused on adding and improving features within the Godot engine. They added a recent files list to the open menu. Moreover, the user has implemented support for dialogue features such as wait and speed markers, along with a proper expression parser. The user has also improved the balloon layout of the example dialogue and added features such as line wrapping and text search.
A branching dialogue manager for the Godot game engine powered by SayWhat
Contributions:14 commits, 13 pushes, 5 branches in 1 year 4 months
game-enginegodotdialogue
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