Nathan Hurde is a full stack engineer with nine years of hands-on experience building games, web platforms, and enterprise microservices. With a Master's in Computer Science and a long tenure at indie studio PawByte, he architects C++/C game systems (Raylib/SDL) and custom HTML5/JavaScript engines while also shipping PHP/WordPress sites and NodeJS frontends. At Pyramid Consulting he upgraded Java/Spring Boot microservices and Angular microapps for a Fortune 500 client, moving changes through R&D to production in AGILE teams. His background in fraud analysis at American Express and early technical instruction gives him a practical, security- and data-aware approach to engineering. He enjoys toggling between PHP backends and modern JS stacks to match performance and client needs, and brings a creative game developer’s perspective to full stack challenges. Based in Gary, Indiana, he combines indie-game creativity with enterprise discipline to deliver polished, production-ready software.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Bachelor's degree at University of Illinois at Chicago
Masters, Computer Science, Masters, Computer Science at University of Illinois Springfield
Game Pencil Engine a game engine written from the ground up.
Contributions:4 reviews, 413 commits, 93 PRs in 5 years 3 months
pencilgameosxwindowsgameengine
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Nathan Hurde - Full Stack Engineer at Pyramid Consulting, Inc