Summary
Nathan L is an inquisitive C#/.NET developer with 11 years of experience building and optimizing game engines, editor tooling, and cross-platform build systems, currently working for Crédit Agricole CIB via Astek in Montreal. His background spans engine and tools programming at Gameloft—where he debugged and optimized WinForms-based editors, integrated PhysX features, and modernized build pipelines for Xbox, Android and Apple platforms—plus hands-on Unity editor tooling and MVVM rendering pipelines. He combines a strong interest in low-level optimization and C++ with a pragmatic focus on shipping reliable tooling and urgent fixes for international teams. Outside of engineering he leads a small business as President of Atelier 2 Mains and serves on a condominium council, showing he's comfortable with both technical leadership and community-level governance.
11 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Games and Programming Skills, Bachelor's degree, Computer Games and Programming Skills at ISART DIGITAL Paris
French Bachelor, Scientist, Engineer's Science, French Bachelor, Scientist, Engineer's Science at Lycée Heinrich-Nessel
AEC LEA.CZ, Game Engine Programming, AEC LEA.CZ, Game Engine Programming at ISART DIGITAL Montréal
French, English, German