Nathan Lapp is a programmer with eight years of hands-on experience focused on 3D programming, low-level C work, GIS, and Linux-based development. He has built XR and gameplay prototypes, developed character pipelines and GPU-optimized Unity content for Oculus Quest, and created tooling to import high-fidelity facial animation into real-time engines. His background includes automating dozens of tests with Selenium/C# and practical map and data work at a university maps centre, where he also began a geographically accurate virtual campus project. Comfortable bridging research and production, Nathan translates customer needs into usable frameworks and prototypes. Based in Orangeville, Ontario, he combines a formal Computer Science education with a hacker’s curiosity for formats, rendering nuances, and system-level optimization.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Science, A, Bachelor of Science - BS, Computer Science, A at Trent University
F# implementation of a Lego Universe Server Emulator
Contributions:104 commits, 2 PRs, 72 pushes in 4 months
universeemulatorlegolego-universeserver-emulator
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.