Nathan Mclean is a Build Engineer with nine years of hands-on DevOps and infrastructure experience, currently at Supercell after leading DevOps at Space Ape Games. He designs and operates scalable cloud platforms and CI/CD systems that support millions of mobile players, combining React and Go for deployment tooling and integrating GitHub Actions and Jenkins pipelines. As a team lead he balanced technical direction with developer experience—introducing metrics migrations, improving Jenkins build agent support, and removing 24/7 on-call through reliability engineering. His background spans enterprise and government projects using Terraform, Packer, Kubernetes and AWS, reflecting a strong infrastructure-as-code discipline. Trained originally in aeronautical engineering, he brings an engineer’s systems thinking to game operations and developer tooling. He’s as focused on measurable cost and performance improvements as he is on building a sustainable, learning-first team culture.
9 years of coding experience
11 years of employment as a software developer
Bachelor's Degree Computer Science with Artificial Intelligence, Bachelor's Degree Computer Science with Artificial Intelligence at Aberystwyth University
Foundation Aeronautical Engineering, Foundation Aeronautical Engineering at Glyndwr University
NVQ Level 4 Engineering Management Engineering/Industrial Management, NVQ Level 4 Engineering Management Engineering/Industrial Management at Deeside College
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