Nathan Mitchell

Tools Programmer at Epic Games

San Francisco Bay Area United States
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Summary

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Senior
🎓
Top School
Nathan Mitchell is a tools programmer with 15 years of experience in computer graphics and simulation, currently building developer tooling at Epic Games in the San Francisco Bay Area. He brings a strong research foundation from a PhD at the University of Wisconsin–Madison and a history of leading simulation development teams at Gerber Technology and Avametric. Nathan’s background spans academic research, national-lab software development, and product-focused engineering, giving him a rare blend of rigorous algorithmic thinking and production-ready implementation. He specializes in bridging complex graphics and simulation systems with practical tooling that speeds team workflows and deployment. Notably, his career progression shows a consistent shift from research to shipping scalable simulation pipelines in industry settings.
code15 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of Wisconsin-Madison
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Edinboro University of Pennsylvania
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Github Skills (51)

json-parser10
serializer10
slurm10
distributed-computing10
serialization10
mmap10
htcondor10
memory-efficient9
cross-language9
javascript9
json9
java9
python9
typescript9
twitch9

Programming languages (5)

C#C++CJavaScriptPython

Github contributions (5)

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Contributions:21 commits, 35 pushes, 1 branch in 2 years 5 months
Contributions:2 commits, 1 push in 2 years 8 months
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