Nathan Poulton

Software Engineer 1 at Gameloft Brisbane

Gold Coast City, Queensland, Australia
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Summary

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Senior
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Top School
Nathan Poulton is a software engineer based on the Gold Coast with eight years of professional experience building games, tools, and live-production systems. He combines over five years of game and interactive development (Unity and Unreal Engine 5) with a decade-plus background in live camera and lighting production, bringing a practitioner’s sense for real-time systems and user experience. Currently a Software Engineer at Gameloft Brisbane after an internship there, he also develops and maintains GHTV: Reloaded and tools for Stick-Gaming, showing a strong indie product mindset. Educated in game development and design (QUT, SAE, TAFE), he ships playable experiences and practical pipelines rather than just prototypes. Nathan’s cross-disciplinary skills—from live-event camera operation to game tooling—help him bridge production, technical constraints, and creative vision.
code8 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Game and Interactive Major in Game Design, Distinction, Bachelor's degree, Game and Interactive Major in Game Design, Distinction at QUT (Queensland University of Technology)
bookDiploma, Information Technology, Diploma, Information Technology at TAFE Queensland Brisbane
bookDiploma, Game Development, Diploma, Game Development at SAE Institute Australia
booklivingstone christian college
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Github Skills (45)

steam-api9
steam-web-api8
steam-web7
cydia7
theos7
displays7
xbox7
gift7
toast7
emulation7
steam7
cpp7
cydiasubstrate7
notification6
opengl6

Programming languages (5)

TypeScriptJavaC++JavaScriptPHP

Github contributions (5)

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Contributions:9 releases, 30 commits, 31 pushes in 1 month
Contributions:49 commits, 62 pushes, 1 branch in 1 month
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Nathan Poulton - Software Engineer 1 at Gameloft Brisbane