Director Of Engineering - Digital Experimentation Platform
Minneapolis, Minnesota, United States
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Summary
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Rockstar
🎓
Top School
Nathan Smith is a seasoned engineering leader with 11+ years building and scaling customer-facing platforms at Target, now directing the Digital Experimentation Platform to accelerate data-driven product decisions. He blends inclusive, people-first management with hands-on front-end expertise—evidenced by open-source contributions to notable React projects like Material-UI and a CodeMirror-integrated component playground. Nathan has repeatedly led cross-functional teams to deliver revenue-impacting search, checkout, and delivery experiences, translating complex business needs into reliable engineering platforms. Based in Minneapolis, his unusual academic background in Classical Civilization informs a thoughtful, structured approach to systems and team design.
11 years of coding experience
6 years of employment as a software developer
B.A. Classical Civilization Religious Studies Ancient Mediterranean Studies, B.A. Classical Civilization Religious Studies Ancient Mediterranean Studies at University of Minnesota
A component for rendering React components with editable source and live preview
Role in this project:
Front-end Developer
Contributions:23 commits, 2 PRs, 16 comments in 1 day
Contributions summary:Nathan primarily contributed to the React component playground by integrating and configuring the CodeMirror editor for code editing functionality. Their work involved adding the CodeMirror component, adjusting its configurations, and making related changes. They also addressed linting compliance across various components and made minor adjustments to the demo application and testing files. These contributions directly enhance the project's core features.
Material UI: Comprehensive React component library that implements Google's Material Design. Free forever.
Role in this project:
Front-end Developer
Contributions:7 commits, 4 PRs, 18 comments in 19 days
Contributions summary:Nathan primarily focused on enhancing the documentation and code quality of the Material UI library. They fixed local development server configurations and added commands for local build testing. Their work included making the documentation code compliant with eslint, adding export default where applicable. The commits also involved fixing and modifying various components for the documentation, including the table, grid list, date picker, time picker, and tabs.
reactmuimaterialjavascriptmaterial-design
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Nathan Smith - Director Of Engineering - Digital Experimentation Platform