Summary
Nathan Vinícius is a Gameplay and UI Engineer from Rio Grande do Norte with eight years of hands-on experience building systems in Unreal Engine for MMORPGs, JRPG features, and architectural visualization. Trained in digital games programming and currently completing a Computer Science bachelor's, he blends Blueprint-driven rapid prototyping with C++ for production-grade gameplay, tools, and widget solutions. As an active freelancer on Fiverr and with roles across studios like Cria Games and CPVisual, he has delivered server integrations and ArchViz interactions that bridge gameplay and presentation. Nathan is now seeking his first contracted position beyond freelancing, bringing both academic grounding and a practical track record of shipping game systems and editor tooling. A not-obvious strength: he routinely translates complex UI/UX needs into reusable Blueprint toolsets, accelerating team workflows across projects.
8 years of coding experience
1 year of employment as a software developer
Technical diploma, Digital games programming, 8,5/10, Technical diploma, Digital games programming, 8,5/10 at Instituto metrópole digital
Bacharelado, Computer Science, Bacharelado, Computer Science at Universidade Potiguar
Japanese, English, Polish