Summary
Nathan Voglsam is a software engineer with a decade of hands-on experience specializing in real-time 3D rendering, VR systems, and low-level graphics backends. Based in Sydney, he currently develops cross-platform graphics and shader performance work for EA across Vulkan, D3D12, Metal and PS5, having previously built full-earth WebGL renderers, cloud-driven point-cloud tooling in Rust, and WebRTC-based VR streaming. He blends systems-level debugging (compute shaders, API integration) with higher-level interactive experience work in Unity and ThreeJS, and frequently bridges cloud, container and platform tooling to deploy complex pipelines. Notably, his background includes integrating AR subtitle and face-tracking systems on HoloLens and shipping production-grade shader optimizations across consoles and mobile.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Computer Science, Computer Programming, Bachelor of Computer Science, Computer Programming at Western Sydney University