Nathan Voglsam

Software Engineer at Electronic Arts (EA)

Sydney, New South Wales, Australia
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Summary

👤
Senior
🎓
Top School
Nathan Voglsam is a software engineer with a decade of hands-on experience specializing in real-time 3D rendering, VR systems, and low-level graphics backends. Based in Sydney, he currently develops cross-platform graphics and shader performance work for EA across Vulkan, D3D12, Metal and PS5, having previously built full-earth WebGL renderers, cloud-driven point-cloud tooling in Rust, and WebRTC-based VR streaming. He blends systems-level debugging (compute shaders, API integration) with higher-level interactive experience work in Unity and ThreeJS, and frequently bridges cloud, container and platform tooling to deploy complex pipelines. Notably, his background includes integrating AR subtitle and face-tracking systems on HoloLens and shipping production-grade shader optimizations across consoles and mobile.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor of Computer Science, Computer Programming, Bachelor of Computer Science, Computer Programming at Western Sydney University
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Github Skills (58)

intellij10
game-engine10
clion10
windows10
user-interface10
cross-platform10
imgui10
graphical-user-interface10
windows-service10
api10
rust10
cpp10
game-development10
matrix9
intellij-plugin9

Programming languages (7)

C#JavaC++RustCSQFKotlin

Github contributions (5)

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nathanvoglsam/rust-sdl2

Feb 2021 - Jun 2024

SDL2 bindings for Rust
Contributions:16 pushes, 9 branches in 3 years 4 months
rustsdl2
nathanvoglsam/aleph

May 2020 - Dec 2022

Contributions:1568 commits, 226 pushes, 10 branches in 2 years 7 months
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Nathan Voglsam - Software Engineer at Electronic Arts (EA)