A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer & Systems Engineer Contributions:600 reviews, 62 PRs, 905 comments in 1 year 11 months
Contributions summary:Nathan primarily focused on improving the core engine's stability and performance by addressing memory alignment issues and optimizing code. They fixed undefined behavior issues related to memory access in the `bevy_core/bytes` module, identified through `miri`. The user also refactored derive macros, particularly for handling generics in `TypeUuid`, `RenderResource`, and `Bytes`, and optimized the `Events` system for improved efficiency. Furthermore, they made several updates to the underlying dependencies, including `glam` and `hexasphere`, and implemented change detection mechanisms to provide a more performant system.
game-enginerustbevygamedevgame-development
Contributions:77 commits, 13 pushes in 28 days