Nathan Waters

Staff Software Engineer at PlayAid

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Nathan Waters is a multi-modal AI engineer and founder with 12 years of experience building production ML systems across AR, graphics, and gaming. Currently working on Project Astra at Google DeepMind, he blends research-grade generative models with practical VLM/CV pipelines. He founded PlayAid, a profitable solo‑bootstrapped esports analytics company that combined YOLO, custom transformers and LLMs to extract and analyze gameplay for top Smash Ultimate players. Prior roles at 8th Wall/Niantic and Pixar showcase deep expertise in WebXR SLAM, visual‑inertial fusion, real‑time graphics, and teaching deep reinforcement learning. Based in San Francisco, he’s fascinated by emergent behavior in models and deliberately ships end-to-end systems that bridge novel research and tangible user value.
code12 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Film, Bachelor of Science (B.S.), Computer Science, Film at The University of Texas at Austin
languagesEnglish
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Github Skills (97)

mapview10
google-maps10
maps10
react-native10
graphql-api9
svg-files9
access-control9
api9
icon-pack9
haskell9
rest-api9
ios9
react9
frontend9
android9

Programming languages (9)

TypeScriptJavaShellCoffeeScriptRustJavaScriptGoPHP

Github contributions (5)

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peerism/peer.ai

May 2017 - Oct 2018

Contributions:5 commits, 2 PRs, 4 pushes in 1 year 4 months
react
peerism/peerism.org

May 2017 - Jan 2020

Contributions:16 commits, 15 pushes, 1 branch in 2 years 8 months
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