Summary
Nathan Waters is a multi-modal AI engineer and founder with 12 years of experience building production ML systems across AR, graphics, and gaming. Currently working on Project Astra at Google DeepMind, he blends research-grade generative models with practical VLM/CV pipelines. He founded PlayAid, a profitable solo‑bootstrapped esports analytics company that combined YOLO, custom transformers and LLMs to extract and analyze gameplay for top Smash Ultimate players. Prior roles at 8th Wall/Niantic and Pixar showcase deep expertise in WebXR SLAM, visual‑inertial fusion, real‑time graphics, and teaching deep reinforcement learning. Based in San Francisco, he’s fascinated by emergent behavior in models and deliberately ships end-to-end systems that bridge novel research and tangible user value.
12 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science Film, Bachelor of Science (B.S.) Computer Science Film at The University of Texas at Austin
English