Nathanael Bracy

Principal Software Engineer at U.S. Department of the Treasury

Washington, District of Columbia, United States
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Summary

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Nathanael Bracy is a Principal Software Engineer based in Washington, DC with eight years of hands-on experience in software and build engineering. He blends a Computer Engineering background and a mathematics minor with practical expertise in automation, release engineering, and code-quality tooling. His open-source contributions include improving linting and test automation for the high-profile lz4 compression project, demonstrating attention to maintainability in performance-critical codebases. Nathanael has moved quickly through roles from internships and ambassador positions to government engineering leadership, showing adaptability across sectors from startups to federal agencies. Colleagues describe him as a systems-minded problem solver who prefers rigorous, automated processes to manual fixes. Outside core engineering, his liberal arts studies hint at a thoughtful communicator who balances technical depth with broader context.
code8 years of coding experience
job3 years of employment as a software developer
bookLiberal Arts and Sciences, Philosophy and Humanities, Liberal Arts and Sciences, Philosophy and Humanities at Thomas Aquinas College
bookBachelor of Science - BS, Computer Engineering, Minor in Mathematics, Bachelor of Science - BS, Computer Engineering, Minor in Mathematics at Clarkson University
languagesEnglish, Latin
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Github Skills (11)

sh10
bash10
script10
shell10
scripting10
unicode10
testing10
c119
c179
compression8
lz47

Programming languages (31)

C#CGoHTMLSvelteTypeScriptShellV

Github contributions (5)

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lz4/lz4

Jul 2020 - Aug 2021

Extremely Fast Compression algorithm
Role in this project:
userAutomation Engineer / Build & Release Engineer
Contributions:10 commits, 3 PRs, 4 comments in 1 year
Contributions summary:Nathanael primarily contributed to automating and improving the testing process within the lz4 repository. They created and modified a shell script (`unicode_lint.sh`) to check for Unicode characters in source files, effectively implementing a linting tool. This involved expanding the scope of the linting check and standardizing the output format for failures, contributing to code quality and maintainability. Furthermore, this effort demonstrates the user's focus on build processes and code quality assurance.
compression-algorithmlz4ccompression
mrmilosz/typerdick

Jun 2019 - Nov 2024

A dickishly hard typing game.
Contributions:2 PRs in 5 years 6 months
gamerusttyping-game
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