Nathanael Weiss

Senior Game Software Engineer at Wizard Fu, Inc.

Portland, Oregon, United States
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Summary

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Senior
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Top School
Nathanael Weiss is a senior game software engineer in Portland with over three decades of hands-on game development experience and 11 years in senior roles, specializing in gameplay systems and cross-platform C++ engine work. He has shipped multiple indie and AAA-quality titles—most notably Songbringer and Wraithbinder—delighting tens of thousands of players and architecting engines, AI, and scalable backend servers that supported up to tens of thousands of concurrent users. Comfortable leading small teams and collaborating with designers, artists and producers, he combines deep engine and graphics expertise (OpenGL, Vulkan, DirectX) with practical release and deployment know-how across PC, console and mobile. Beyond coding, he has driven business development, live streaming, community-driven design, and even authored open-source tools and creative assets, showing a rare blend of technical breadth and indie creator spirit. An interesting detail: he built a multithreaded voxel engine and a ChatGPT-powered translation pipeline that can localize an entire game on demand.
code11 years of coding experience
job23 years of employment as a software developer
bookSoftware Engineering, Computer Software Engineering, Software Engineering, Computer Software Engineering at Oregon Institute of Technology
bookValedictorian, Valedictorian at North Medford High School
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Stackoverflow

Stats
755reputation
122kreached
11answers
7questions
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Github Skills (45)

udp10
debian10
peer-to-peer10
vimscript10
karabiner10
vim-plugin10
networking10
plugin10
keyboard10
ubuntu10
macos10
nat-traversal10
encryption10
ios9
linux9

Programming languages (5)

C++CJavaScriptObjective-CVim Script

Github contributions (5)

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NatWeiss/EntityFu

May 2015 - Jul 2016

A lightweight entity component system (ECS) written in C++.
Contributions:5 releases, 17 commits, 8 PRs in 1 year 1 month
cppentity-component-system
NatWeiss/RapidGame

Jun 2015 - Jan 2017

A commandline tool for Windows, Mac and Linux that prebuilds cocos2d-x static libraries. Also a cross-platform game templating system.
Contributions:18 releases, 25 commits, 4 PRs in 1 year 7 months
cocos2d-xcommand-line-toollinuxtemplatingwindows
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