Nathaniel Ellingson is a software engineer with 11 years of experience building games and tooling in C# and Unity, currently contributing to Apple from his base in Palo Alto. He has shipped player-facing systems, designer tools, and build pipelines at studios like Red Games Co. and Big Fish Games, and helped early-stage Parallel Plaid integrate novel multiplayer tech such as Exit Games' Quantum. Comfortable across production and startup environments, he pairs hands-on development with a knack for streamlining workflows and solving platform-specific challenges for mobile and iOS. Outside work he brings a game developer’s mindset to problem solving—balancing rapid iteration with player-focused polish.
11 years of coding experience
8 years of employment as a software developer
High School Diploma, High School Diploma at West High School
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