Nathaniel Ellingson

Software Engineer at Apple

Palo Alto, California, United States
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Summary

👤
Senior
🎓
Top School
Nathaniel Ellingson is a software engineer with 11 years of experience building games and tooling in C# and Unity, currently contributing to Apple from his base in Palo Alto. He has shipped player-facing systems, designer tools, and build pipelines at studios like Red Games Co. and Big Fish Games, and helped early-stage Parallel Plaid integrate novel multiplayer tech such as Exit Games' Quantum. Comfortable across production and startup environments, he pairs hands-on development with a knack for streamlining workflows and solving platform-specific challenges for mobile and iOS. Outside work he brings a game developer’s mindset to problem solving—balancing rapid iteration with player-focused polish.
code11 years of coding experience
job8 years of employment as a software developer
bookHigh School Diploma, High School Diploma at West High School
bookThe University of Utah
languagesEnglish
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Github Skills (38)

entity10
unity3d10
package9
omnisharp9
csharp9
entity-component9
entity-component-system9
dotnet8
gdscript8
vscode8
game-development7
documentation7
open-source6
vscode-extension6
inspector6

Programming languages (5)

TypeScriptC#RustreStructuredTextHTML

Github contributions (5)

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njelly/TofuECS_Rogue

Jan 2022 - Apr 2022

Contributions:29 commits, 26 pushes, 2 branches in 3 months
njelly/ShapeMath2D_Unity

Apr 2022 - Oct 2022

Contributions:16 commits, 10 pushes in 5 months
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Nathaniel Ellingson - Software Engineer at Apple