Summary
Nathaniel Sticco is a founder and principal engineer with nine years of experience building secure, cloud-native software and game engines for clients including Disney, the U.S. Air Force, and Maersk. He combines hands-on development in C++, C#, Python, and Go with infrastructure expertise across AWS, Azure, GCP and Terraform to deliver audited, production-grade systems (ISO 27001, SOC 2). A pragmatic advocate of Agile, IaC, and Shift-Left security, he has led cross-functional teams to certify platforms, provision Kubernetes/GovCloud environments, and automate CI/CD for both games and AI/VR applications. Based in Portland, he balances real-time game-engine work (Unity/Unreal) with cloud and data engineering—often translating film/post-production scale requirements into hardened, repeatable pipelines. Notably, he moved from running large post-production ops to founding Moon Ladder, where he now applies enterprise security rigor to indie and enterprise game projects.
9 years of coding experience
11 years of employment as a software developer
BA Film and Media Studies, BA Film and Media Studies at University of Florida