Nathaniel Winckler is an Expert Technical Animation Designer with a decade of experience building AAA-quality animation systems, currently leading Animation Engineering at That’s No Moon in Los Angeles. He combines deep Unreal Engine (C++, Animation Blueprints, AnimGraph) expertise with hands-on animation—keyframing and mocap—to deliver frame- and pixel-perfect gameplay and cinematic results. Nathaniel has a track record of modifying core engine systems and creating animator-friendly tools and workflows that accelerate iteration and empower both in-house and outsourced teams. He mentors junior and mid-level developers, frequently bridging engineering, art, and design to solve complex performance and pipeline challenges. Early roots in video production, web development, and running his own VR/animation studio give him a rare blend of creative storytelling and technical systems thinking.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Arts (BA) Media Communications, Bachelor of Arts (BA) Media Communications at Asbury University
Classic Animation, Classic Animation at Animation Mentor
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