Nav Bhatti is a game programmer with 11 years of experience building gameplay systems for AAA titles, currently shaping live service mechanics on Clash Royale at Supercell. He previously contributed as a gameplay engineer on Diablo IV at Blizzard and worked on Age of Empires IV and Company of Heroes 3 at Relic, bringing deep expertise in unit behavior, animation, and AI. Nav has delivered player-facing systems across platforms—from advanced input rebinding and control fidelity in Harry Potter: Quidditch Champions to robust live-game engineering for multiplayer experiences. Comfortable across the stack from prototyping to shipping, he pairs a strong technical foundation from BCIT with hands-on work at top studios. Based in the Helsinki area, he blends a gamer’s sensibility with production-grade engineering discipline, often favoring practical, player-first solutions over theoretical complexity. Colleagues would describe him as a quietly steady problem-solver who bridges designer intent and code execution.
11 years of coding experience
12 years of employment as a software developer
British Columbia Institute of Technology (BCIT)
Associate of Arts and Sciences (AAS) Various, Associate of Arts and Sciences (AAS) Various at Langara College
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