Summary
Navid Saremi is a Senior Engine Programmer with 9 years of experience specializing in performance optimization, low-latency systems, and GPGPU acceleration across game engines and research projects. He combines deep C/C++ and parallel-compute expertise (OpenCL, CUDA, HIP) with data-oriented design and numerical analysis to ship high-profile PC ports and contributor work on ROCm libraries like rocPRIM/rocRAND. His background spans industry and academia, from optimizing AAA titles at Nixxes to building software for CV-QKD systems at Eindhoven University of Technology, reflecting a rare mix of practical game-tech delivery and experimental research. Based in Utrecht, he enjoys probing problem domains through focused research and prototyping to produce pragmatic, measurable speedups. An active GitHub maintainer and credited optimization programmer on titles such as Spider-Man Remastered and Horizon Forbidden West, he brings both hands-on kernel tuning and system-level architectural thinking to performance-critical code.
9 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BS) Computer Engineering - Hardware, Bachelor of Science (BS) Computer Engineering - Hardware at K. N. Toosi University of Technology
Master’s Degree Game and Media Technology, Master’s Degree Game and Media Technology at Utrecht University
English, Persian, Dutch