Summary
Neesarg Banglawala is a Game Designer with 9 years of experience shaping combat and encounter systems for AAA titles, currently designing combat content at Naughty Dog in Santa Monica. He shipped major features for The Last of Us franchise, including encounter design, wave manager systems, Gambits dynamic-challenge mechanics, and daily seed-driven runs that support competitive play. With a background as a gameplay engineer, he blends technical implementation—camera systems, performance optimization—and data-driven design to deliver robust, repeatable encounters. He has a Master of Interactive Technology in Software Development from SMU Guildhall and a B.Tech in Computer Engineering, which inform his cross-disciplinary approach. Colleagues rely on him to translate complex combat goals into scalable systems and accessible features like Navigation Assist. He’s a generalist who prefers collaborative problem-solving and is focused on mastering everything that goes into developing a AAA game.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Technology, Computer Engineering, Bachelor of Technology, Computer Engineering at Nirma University
Master of Interactive Technology, Software Development, Master of Interactive Technology, Software Development at SMU Guildhall
Hindi, Gujarati, English