Neesarg Banglawala

Game Designer at Naughty Dog

Santa Monica, California, United States
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Summary

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Senior
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Neesarg Banglawala is a Game Designer with 9 years of experience shaping combat and encounter systems for AAA titles, currently designing combat content at Naughty Dog in Santa Monica. He shipped major features for The Last of Us franchise, including encounter design, wave manager systems, Gambits dynamic-challenge mechanics, and daily seed-driven runs that support competitive play. With a background as a gameplay engineer, he blends technical implementation—camera systems, performance optimization—and data-driven design to deliver robust, repeatable encounters. He has a Master of Interactive Technology in Software Development from SMU Guildhall and a B.Tech in Computer Engineering, which inform his cross-disciplinary approach. Colleagues rely on him to translate complex combat goals into scalable systems and accessible features like Navigation Assist. He’s a generalist who prefers collaborative problem-solving and is focused on mastering everything that goes into developing a AAA game.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor of Technology, Computer Engineering, Bachelor of Technology, Computer Engineering at Nirma University
bookMaster of Interactive Technology, Software Development, Master of Interactive Technology, Software Development at SMU Guildhall
languagesHindi, Gujarati, English
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Stats
331reputation
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1answer
0questions
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Github Skills (10)

git6
windows-subsystem-for-linux6
windows6
bash6
autoplay2
image-gallery2
favorites2
jquery2
lightbox2
lightbox-gallery1

Programming languages (1)

JavaScript

Github contributions (5)

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neesarg-yb/N-gene

Jan 2019 - Jan 2020

Contributions:308 pushes, 7 branches in 1 year
Contributions:47 pushes, 1 branch in 2 years
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Neesarg Banglawala - Game Designer at Naughty Dog