Summary
Neil Conlon is a game developer with nine years of experience turning ideas into playable products, from indie side-projects to AAA work on Ubisoft's Watch Dogs: Legion. He specializes in AI, math, and physics-driven systems, having shipped behaviors and large-scale reaction logic for pedestrian and combat NPCs and debugged hundreds of issues in a production AAA pipeline. As co-founder and CGO of No Bloat Studios he helped design and build Scoober Splat, a free-to-play party game that reached 20k+ unique players and won Fundamentally Games "Game of the Month." Comfortable moving between design and engineering, he applies studio-grade system design and code review discipline learned at Ubisoft to smaller teams and startups. Based in Old Toronto, he pairs a CS degree from Arizona State with a knack for turning emergent gameplay ideas into robust, player-facing systems.
8 years of coding experience
5 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Arizona State University