Neil Evers

Deployment Engineer at Oddity.ai

Utrecht, Utrecht, Netherlands
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Summary

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Senior
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Top School
Neil Evers is a Deployment Engineer with nine years of experience blending game programming and DevOps, currently working at Oddity.ai after roles at Bohemia Interactive. He specializes in live operations and deployment pipelines for games, bringing hands-on backend changes and server-side event handling to production environments. Neil’s background in Game Technology (Universiteit Utrecht) informs a pragmatic approach to building reliable, player-focused systems that keep live titles running smoothly. As an active open-source contributor to the widely used CBA_A3 Arma 3 mod, he implemented server-setting controls and turret event handling that improved multiplayer behavior and code quality. Known for tackling hard problems end-to-end, he pairs a gamer’s obsession for polish with the operational rigor needed for live services. Based in Utrecht, he combines technical breadth with a steady track record of shipping dependable infrastructure for interactive experiences.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Game Technology (Computer Science), Bachelor's degree, Game Technology (Computer Science) at Universiteit Utrecht
bookTTO Atheneum, TTO Atheneum at Carmel College Emmen
languagesDutch, English, German
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Github Skills (15)

arm10
sqf10
addon10
scripting9
modx9
mod-manager9
dynamic-array8
arrayobject8
eventsource8
eventing8
multidimensional-arrays8
typed-array8
parallel-arrays8
event-sourcing8
event-emitter8

Programming languages (8)

C#TypeScriptC++RustCStandard MLJavaScriptSQF

Github contributions (5)

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CBATeam/CBA_A3

Sep 2018 - Oct 2019

Community Base Addons for Arma 3
Role in this project:
userBack-end Developer
Contributions:12 commits, 4 PRs, 12 comments in 1 year 1 month
Contributions summary:Neil primarily focused on enhancing the CBA_A3 mod by adding functionality related to server settings and turret events. They implemented features allowing whitelisted users to modify server settings and introduced a system for handling turret events, ensuring they are executed locally or on the correct server instance. The user also contributed to array manipulation functions and improved the project's code quality by correcting whitespace, comments, and other minor code issues.
armaaddonsmodsqfpbo
ArmA 3 Expansion for Zeus
Contributions:70 pushes, 7 branches in 1 year 10 months
armaarma-3zeusexpansion
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Neil Evers - Deployment Engineer at Oddity.ai