Neil Moon is a founding engineer and full-stack software developer with nine years of experience building production systems across startups and major tech companies in the San Francisco Bay Area. He has held founding roles at Dokai and ParentHero and previously shipped services at Google after progressing through an engineering residency, bringing both early-stage product instincts and large-scale engineering discipline. Neil contributes to open-source game infrastructure—improving Terasology’s server, networking and persistence layers—demonstrating a knack for backend reliability and careful refactors that surface clearer error messaging. Comfortable across frontend and backend domains, he pairs hands-on coding with systems thinking to turn ambiguous problems into maintainable platforms.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at California State University - East Bay
Associate's degree Computer Science, Associate's degree Computer Science at Ohlone College
Contributions:13 commits, 2 PRs, 22 comments in 1 month
Contributions summary:Neil's contributions primarily focused on back-end development within the Terasology voxel world game. They addressed a stack overflow error in the rendering engine, implemented server blacklist and whitelist functionality, and refactored the ServerInfoMessage to provide more descriptive error messaging. The user also made a temporary change to make tests work. The work involved modifications to network and persistence code.
Contributions:3 releases, 95 commits, 82 pushes in 1 year 4 months
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