Summary
Neil Schnepf is a multidisciplinary writer, narrative designer, and assistant team lead with eight years of experience crafting immersive stories, game systems, and technical documentation across indie studios and enterprise tech teams. Based in Seattle, he blends creative worldbuilding and branching-quest design with practical process development and UI/UX sensibilities, having authored narrative bibles, game design docs, and nonlinear quest pseudocode. At Razor Edge Games he led ARG initiatives and designed personality-driven NPC systems, while at Microsoft and Oracle he rebuilt documentation platforms, authored style guides, and shipped tooling to streamline content workflows. He thrives at the intersection of storytelling and technical clarity, turning sociopolitical and technological research into coherent future histories and usable docs. Comfortable leading small creative teams or stewarding large documentation programs, he pairs hands-on production skills (from prototyping to print prep) with a habit of automating repetitive tasks to keep pipelines efficient. An astrophysics-trained thinker with formal front-end training and a BFA in digital art, he brings an unusually wide lens to narrative and product problems.
8 years of coding experience
2 years of employment as a software developer
Certificate FRONT-END DEVELOPMENT WITH HTML CSS & JAVASCRIPT, Certificate FRONT-END DEVELOPMENT WITH HTML CSS & JAVASCRIPT at University of Washington
BFA digital art animation, BFA digital art animation at The Art Institutes
Master of Science - MS Astrophysics, Master of Science - MS Astrophysics at Clemson University