Nelson Gomez

Senior Software Engineer at Microsoft

Seattle, Washington, United States
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Summary

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Senior
🎓
Top School
Nelson Gomez is a Senior Software Engineer based in Seattle with 11 years focused on systems programming, performance engineering, and distributed systems. At Microsoft he built a latency analysis pipeline for Office Collaboration Service and helped cut document editing latencies by over 80%, now co-leading a rearchitecture to improve reliability, scalability, and containerization. He combines low-level systems instincts with product impact—optimizing memory and latency while ensuring privacy- and cost-aware designs. Nelson also contributes occasional performance fixes to open-source projects like FFmpeg and SharpZipLib, and has a background teaching systems programming at Columbia. Outside work he has a long-standing penchant for modding SimCity 4, signaling curiosity about complex emergent systems beyond code.
code11 years of coding experience
job1 year of employment as a software developer
bookComputer Science, Computer Science at Harvard University
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Columbia University in the City of New York
bookRegents Diploma with Advanced Designation, Regents Diploma with Advanced Designation at Massapequa High School
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Github Skills (48)

bzip10
system-programming10
dll10
mp410
webm10
ffmpeg9
h2649
gzip9
rtsp9
mixer9
rtmp9
hevc9
fft9
transcoding9
mpeg9

Programming languages (7)

C#C++CJavaScriptPHPHTMLPython

Github contributions (5)

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nsgomez/sc4fix

Aug 2015 - May 2022

An effort to patch SC4 bugs through excessive x86 hacking
Contributions:8 releases, 45 commits, 17 pushes in 6 years 10 months
x86
nsgomez/scion

Nov 2021 - Aug 2022

A reimplementation of the Maxis game engine used by The Sims 2 and SimCity 4.
Contributions:31 commits, 31 pushes, 1 branch in 8 months
game-enginesimcity4sims2
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