Summary
Neo Aika is an audio lead and game audio specialist with nine years of multidisciplinary experience shipping music, sound design, and realtime audio systems for high-profile game projects including Halo. Currently driving R&D on vintage-flavoured audio pipelines in UE5 and leading audio for a Mecha-FPS, Neo blends technical implementation with composition and production across studios and freelance work. Their background spans content restoration and data recovery for legacy archives, interactive music system development, and hands-on synth hardware expertise, making them equally at home in code, consoles and studio racks. A co-president of Massey Games and an active modding community contributor, Neo leverages community-driven development to iterate prototypes and player-facing systems. They pair formal study in commercial music, sonic arts and game development with commercial roles in retail synthesizers and audio supervision, giving them rare insight into both creation and product-facing audio commerce. Notably, Neo has authored assets that shipped in retail and rebuilt interactive playback tools used in live game builds, reflecting a focus on playable, memory-making audio.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Commercial Music - BM - Certification, Music Technology, Music Industry, Bachelor of Commercial Music - BM - Certification, Music Technology, Music Industry at Massey University
Diploma in IT Technical Support, Information Technology, Diploma in IT Technical Support, Information Technology at Whitecliffe - Technology & Innovation
Bachelor of Arts - BA, Music Composition, Sonic Arts, Bachelor of Arts - BA, Music Composition, Sonic Arts at Victoria University of Wellington
Music, English, Philosophy, Computer Science, Sonic Arts, Electronics, Music, English, Philosophy, Computer Science, Sonic Arts, Electronics at Wellington High School