Niall Horn is a Machine Learning Engineer with eight years of hands-on experience building simulation and VFX systems for film and XR, combining deep CFD and graphics expertise with practical tooling in Houdini, Python and VEX. He has delivered production FX on major features and commercials at studios like ScanlineVFX, Framestore and ILM and later led R&D and an early-stage startup exploring ML-accelerated simulation for XR. His work spans custom solver development, OpenVDB extensions, lightweight fluid solvers and automation tooling, reflecting a rare blend of research-level high-performance graphics and production pragmatism. Based in Great Ayton, UK, he brings an MSc in High Performance Graphics and a history of shipping complex simulations under tight deadlines—plus an ongoing interest in VR/AR and VFX that drives his experiments at the intersection of ML and real-time content.
7 years of coding experience
1 year of employment as a software developer
MSc Computer Science : High Performance Graphics, MSc Computer Science : High Performance Graphics at University of Leeds
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.