Top expert inUnity and Unreal Engine Game Development
Niall Milsom is an Intermediate Tools Programmer with seven years of experience building tooling and automation for mixed reality and game development pipelines. He has a strong background in MRTK and HoloLens work from Havok and contributed build and deployment automation improvements to Microsoft’s well-known MixedRealityToolkit-Unity repository. Currently at Larian Studios, he focuses on streamlining developer workflows and shipping reliable editor/runtime tooling for complex projects. Comfortable across C#, PowerShell and build systems, he pairs hands-on engineering with practical UX-aware automation. An early Microsoft intern and former maths tutor, he brings both collaborative industry experience and a knack for explaining complex concepts clearly. He often surfaces behind-the-scenes efficiency wins—like command-line configurability and legacy build cleanup—that accelerate team productivity.
7 years of coding experience
8 years of employment as a software developer
Bachelor’s Degree Games Development, Bachelor’s Degree Games Development at South East Technological University
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Back-end & Automation Engineer
Contributions:971 commits, 81 PRs, 745 pushes in 1 year
Contributions summary:Niall's contributions primarily revolve around improving the build and deployment process for Unity player builds within the Mixed Reality Toolkit for Unity. They added features for configuring the scripting backend, scene lists, and output paths via command-line arguments. Furthermore, they removed legacy build settings and corrected issues encountered when deploying to devices. These changes streamlined the build process and facilitated more efficient deployment.
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