Niall Muldoon is a Lead Software Engineer based in Royal Leamington Spa with a 17-year career in the video game industry, currently leading engineering at SEGA HARDlight while co-founding and guiding technical strategy at Pixel Smash Games. He combines deep gameplay and systems programming experience from studio roles including Technical Director and Senior Programmer with hands-on tooling work—contributing full-stack improvements to Unity editor tooling such as an animation sequencer that enhances in-editor previews and playback controls. Known for turning designer workflows into robust editor features, he blends leadership, product-minded engineering, and a pragmatic approach to shipping polished games and development tools. His background in computer games technology from Abertay underpins a track record of mentoring teams and solving nuanced animation and UI issues that often hide behind production polish.
7 years of coding experience
13 years of employment as a software developer
Computer games technology, Computer games, Computer games technology, Computer games at Abertay University
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
Role in this project:
Full-stack Developer
Contributions:9 reviews, 6 commits, 2 PRs in 12 days
Contributions summary:Niall primarily contributed to the development and maintenance of an animation sequencing tool, focusing on features and bug fixes within the Unity environment. They added core functionalities, like different animation trigger modes, and resolved issues related to backward playback, callbacks, and UI elements. The contributions also included improvements to the editor's preview tool, the addition of playback speed controls, and the adjustment of the inspector labels for better user experience.
UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
Contributions:1 push in 1 day
maskelementssoft-uiunitycg
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Niall Muldoon - Lead Software Engineer at Pixel Smash Games Ltd