Nic Van Dessel is a Senior Software Engineer and XR specialist with six years of professional experience building and scaling Unity-based VR/AR platforms from Oculus DK2-era prototypes to modern production systems. He blends hands-on engineering—designing modular, testable codebases and debugging stack-wide issues—with engineering leadership focused on sustainable growth, CI/CD automation, and developer enablement. Nic has led teams and architecture at companies like Luminopia and Moth+Flame, creating reusable foundations and knowledge hubs that improved velocity and product reliability. Based in Pleasant Hill, CA, he pairs a BFA in Emergent Digital Practices with deep practical VR experience across mobile and headset platforms, and he’s known for prioritizing clean SOLID-aligned code while making pragmatic trade-offs between features and technical debt.
6 years of coding experience
10 years of employment as a software developer
Highschool Diploma, Highschool Diploma at St Augustine's College - Brisbane
Bachelor of Fine Arts (BFA), Emergent Digital Practices, Bachelor of Fine Arts (BFA), Emergent Digital Practices at University of Denver
Spreading activation memory for AI coding agents - corrections in, context-aware behaviors out.
Contributions:45 reviews, 115 PRs, 359 pushes in 2 months
aiai-agentsbehavior-learningclaude-codecli
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.