Summary
Nic Van Dessel is a Senior Software Engineer and XR specialist with six years of professional experience building and scaling Unity-based VR/AR platforms from Oculus DK2-era prototypes to modern production systems. He blends hands-on engineering—designing modular, testable codebases and debugging stack-wide issues—with engineering leadership focused on sustainable growth, CI/CD automation, and developer enablement. Nic has led teams and architecture at companies like Luminopia and Moth+Flame, creating reusable foundations and knowledge hubs that improved velocity and product reliability. Based in Pleasant Hill, CA, he pairs a BFA in Emergent Digital Practices with deep practical VR experience across mobile and headset platforms, and he’s known for prioritizing clean SOLID-aligned code while making pragmatic trade-offs between features and technical debt.
6 years of coding experience
8 years of employment as a software developer
Highschool Diploma, Highschool Diploma at St Augustine's College - Brisbane
Bachelor of Fine Arts (BFA) Emergent Digital Practices, Bachelor of Fine Arts (BFA) Emergent Digital Practices at University of Denver
German, English