Summary
Nicholas Abel is a Principal Engineer with 11 years specializing in Unity and XR/VR systems, building production-grade simulations and tooling that bridge immersive experiences with cloud and AI services. He has led core gameplay, interaction, and integration work at startups and enterprises—from surgical training sims trusted by Medtronic and J&J to enterprise XR visualization for industrial design and multiplayer medical procedures. Nicholas pairs deep Unity/C# expertise with practical platform solutions (Meta Quest, Azure, MSAL, glTF pipelines) and has repeatedly translated prototypes into scalable products. He currently builds AI-driven VR soft-skills training that blends natural conversational agents with robust progression systems. An early VR pioneer and co-creator of physics-based interaction frameworks, he also brings a pragmatic full-stack perspective—reworking Unity-dependent libraries for web deployments and solving platform-specific security gaps like Android Keystore access. When not architecting immersive systems he skis fast and climbs slow, a reminder that his engineering combines bold experimentation with careful craft.
11 years of coding experience
9 years of employment as a software developer
Associate of Science (A.S.) Track 2, Computer Science, Associate of Science (A.S.) Track 2, Computer Science at Bellevue College
Issaquah High School
Bachelor of Science (B.S.), Computer Science and Software Engineering, Bachelor of Science (B.S.), Computer Science and Software Engineering at University of Washington Bothell
English